Prompt Engineering, Part 3: A Field Guide to Good, Bad, and Best Prompts
The first two posts in this series covered the mechanics (tokens, temperature, the four pillars) and the cost angle (why a sloppy prompt is a budget line, not just an annoyance). This one is the field guide that was implied but not fully delivered: a working set of bad/good/best examples across the techniques that actually separate a prompt that gets lucky once from one that reliably works. ...